import { BaseViewerType } from '../_Base'; import { BaseSceneEventsControllerType } from '../../scene/utils/events/_BaseEventsController'; declare type EventListener = (e: Event) => void; declare type ListenerByEventType = Map; export declare class ViewerEventsController { protected viewer: BaseViewerType; protected _bound_process_event: (event: Event, controller: BaseSceneEventsControllerType) => void; protected _bound_listener_map_by_event_controller_type: Map; constructor(viewer: BaseViewerType); updateEvents(events_controller: BaseSceneEventsControllerType): void; cameraNode(): import("../../nodes/obj/_BaseCamera").BaseCameraObjNodeType; canvas(): HTMLCanvasElement | undefined; init(): void; registeredEventTypes(): string[]; dispose(): void; private process_event; } export {};