import { BaseSceneEventsController } from './_BaseEventsController'; import { SceneEventNode } from '../../../nodes/event/Scene'; export declare enum SceneEventType { LOADED = "sceneLoaded", PLAY = "play", PAUSE = "pause", TICK = "tick" } export declare const ACCEPTED_SCENE_EVENT_TYPES: SceneEventType[]; export declare class SceneEventsController extends BaseSceneEventsController { type(): string; acceptedEventTypes(): string[]; }