import { BaseSceneEventsController } from './_BaseEventsController'; import { MouseEventNode } from '../../../nodes/event/Mouse'; declare enum MouseEventType { auxclick = "auxclick", click = "click", contextmenu = "contextmenu", dblclick = "dblclick", mousedown = "mousedown", mouseenter = "mouseenter", mouseleave = "mouseleave", mousemove = "mousemove", mouseover = "mouseover", mouseout = "mouseout", mouseup = "mouseup", pointerlockchange = "pointerlockchange", pointerlockerror = "pointerlockerror", select = "select", wheel = "wheel" } export declare const ACCEPTED_MOUSE_EVENT_TYPES: MouseEventType[]; export declare class MouseEventsController extends BaseSceneEventsController { protected _require_canvas_event_listeners: boolean; type(): string; acceptedEventTypes(): string[]; } export {};