import { BaseSceneEventsController } from './_BaseEventsController'; import { KeyboardEventNode } from '../../../nodes/event/Keyboard'; declare enum KeyboardEventType { keydown = "keydown", keypress = "keypress", keyup = "keyup" } export declare const ACCEPTED_KEYBOARD_EVENT_TYPES: KeyboardEventType[]; export declare class KeyboardEventsController extends BaseSceneEventsController { protected _require_canvas_event_listeners: boolean; type(): string; acceptedEventTypes(): string[]; } export {};