import { PolyScene } from '../PolyScene'; import { EventContext } from './events/_BaseEventsController'; export declare class LoadingController { private scene; constructor(scene: PolyScene); private _LOADED_EVENT_CONTEXT; get LOADED_EVENT_CONTEXT(): EventContext; _loading_state: boolean; _auto_updating: boolean; _first_object_loaded: boolean; markAsLoading(): void; markAsLoaded(): Promise; trigger_loaded_event(): void; private _set_loading_state; isLoading(): boolean; loaded(): boolean; autoUpdating(): boolean; set_auto_update(new_state: boolean): Promise; on_first_object_loaded(): void; }