/** * Reads a texture and assigns a value to an attribute. * * @remarks * This can be useful for heightmaps for instance. * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class AttribFromTextureSopParamsConfig extends NodeParamsConfig { /** @param texture node */ texture: import("../utils/params/ParamsConfig").ParamTemplate; /** @param uv attribute */ uvAttrib: import("../utils/params/ParamsConfig").ParamTemplate; /** @param attribute to set the value to */ attrib: import("../utils/params/ParamsConfig").ParamTemplate; /** @param value to add to the attribute */ add: import("../utils/params/ParamsConfig").ParamTemplate; /** @param value to multiply the attribute with */ mult: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class AttribFromTextureSopNode extends TypedSopNode { params_config: AttribFromTextureSopParamsConfig; static type(): string; initializeNode(): void; private _operation; cook(input_contents: CoreGroup[]): Promise; } export {};