/** * Adds a vignette. * * */ import { TypedPostProcessNode, TypedPostNodeContext } from './_Base'; import { ShaderPass } from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import { IUniformN } from '../utils/code/gl/Uniforms'; interface VignettePassWithUniforms extends ShaderPass { uniforms: { offset: IUniformN; darkness: IUniformN; }; } import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class VignettePostParamsConfig extends NodeParamsConfig { /** @param offset */ offset: import("../utils/params/ParamsConfig").ParamTemplate; /** @param darkness */ darkness: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class VignettePostNode extends TypedPostProcessNode { params_config: VignettePostParamsConfig; static type(): string; protected _create_pass(context: TypedPostNodeContext): VignettePassWithUniforms; update_pass(pass: VignettePassWithUniforms): void; } export {};