/** * Adds a triangle blur. * * */ import { TypedPostProcessNode, TypedPostNodeContext } from './_Base'; import { ShaderPass } from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import { IUniformV2, IUniformN } from '../utils/code/gl/Uniforms'; import { Vector2 } from 'three/src/math/Vector2'; interface TriangleBlurPassWithUniforms extends ShaderPass { uniforms: { delta: IUniformV2; h: IUniformN; }; resolution: Vector2; } import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class TriangleBlurPostParamsConfig extends NodeParamsConfig { delta: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class TriangleBlurPostNode extends TypedPostProcessNode { params_config: TriangleBlurPostParamsConfig; static type(): string; protected _create_pass(context: TypedPostNodeContext): TriangleBlurPassWithUniforms; update_pass(pass: TriangleBlurPassWithUniforms): void; } export {};