/** * Pixelize the render. * * */ import { TypedPostProcessNode, TypedPostNodeContext } from './_Base'; import { ShaderPass } from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import { IUniformN, IUniformV2 } from '../utils/code/gl/Uniforms'; interface PixelPassWithUniforms extends ShaderPass { uniforms: { resolution: IUniformV2; pixelSize: IUniformN; }; } import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class PixelPostParamsConfig extends NodeParamsConfig { pixelSize: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class PixelPostNode extends TypedPostProcessNode { params_config: PixelPostParamsConfig; static type(): string; protected _create_pass(context: TypedPostNodeContext): PixelPassWithUniforms; update_pass(pass: PixelPassWithUniforms): void; } export {};