/** * Adds a horizontal blur effect. * * */ import { TypedPostProcessNode, TypedPostNodeContext } from './_Base'; import { ShaderPass } from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import { IUniformN } from '../utils/code/gl/Uniforms'; interface HorizontalBlurPassWithUniforms extends ShaderPass { uniforms: { h: IUniformN; }; resolution_x: number; } import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class HorizontalBlurPostParamsConfig extends NodeParamsConfig { amount: import("../utils/params/ParamsConfig").ParamTemplate; transparent: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class HorizontalBlurPostNode extends TypedPostProcessNode { params_config: HorizontalBlurPostParamsConfig; static type(): string; protected _create_pass(context: TypedPostNodeContext): HorizontalBlurPassWithUniforms; update_pass(pass: HorizontalBlurPassWithUniforms): void; } export {};