/** * Adds a FXAA effect * * */ import { TypedPostProcessNode, TypedPostNodeContext } from './_Base'; import { ShaderPass } from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import { IUniformV2 } from '../utils/code/gl/Uniforms'; interface FXAAPassWithUniforms extends ShaderPass { uniforms: { resolution: IUniformV2; }; } import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class FXAAPostParamsConfig extends NodeParamsConfig { transparent: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class FXAAPostNode extends TypedPostProcessNode { params_config: FXAAPostParamsConfig; static type(): string; protected _create_pass(context: TypedPostNodeContext): FXAAPassWithUniforms; update_pass(pass: FXAAPassWithUniforms): void; } export {};