/** * Adds a brightness/contrast * * */ import { TypedPostProcessNode, TypedPostNodeContext } from './_Base'; import { ShaderPass } from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import { IUniformN } from '../utils/code/gl/Uniforms'; interface BrightnessContrastPassWithUniforms extends ShaderPass { uniforms: { brightness: IUniformN; contrast: IUniformN; }; } import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class BrightnessContrastPostParamsConfig extends NodeParamsConfig { brightness: import("../utils/params/ParamsConfig").ParamTemplate; contrast: import("../utils/params/ParamsConfig").ParamTemplate; transparent: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class BrightnessContrastPostNode extends TypedPostProcessNode { params_config: BrightnessContrastPostParamsConfig; static type(): string; protected _create_pass(context: TypedPostNodeContext): BrightnessContrastPassWithUniforms; update_pass(pass: BrightnessContrastPassWithUniforms): void; } export {};