/** * Can blend between 2 other OBJ nodes. * * */ import { TypedObjNode } from './_Base'; import { Group } from 'three/src/objects/Group'; import { FlagsControllerD } from '../utils/FlagsController'; import { HierarchyController } from './utils/HierarchyController'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class BlendObjParamConfig extends NodeParamsConfig { object0: import("../utils/params/ParamsConfig").ParamTemplate; object1: import("../utils/params/ParamsConfig").ParamTemplate; mode: import("../utils/params/ParamsConfig").ParamTemplate; blend: import("../utils/params/ParamsConfig").ParamTemplate; blendT: import("../utils/params/ParamsConfig").ParamTemplate; blendR: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class BlendObjNode extends TypedObjNode { params_config: BlendObjParamConfig; static type(): string; readonly hierarchy_controller: HierarchyController; readonly flags: FlagsControllerD; private _helper; create_object(): Group; initializeNode(): void; private _updateHelperHierarchy; cook(): void; private _blend; private _t0; private _q0; private _s0; private _t1; private _q1; private _s1; private _blend_together; private _blend_separately; private _decompose_matrices; } export {};