import { Constructor } from '../../../../types/GlobalTypes'; import { NodeParamsConfig } from '../../utils/params/ParamsConfig'; import { TypedMatNode } from '../_Base'; import { Material } from 'three/src/materials/Material'; import { ShaderMaterial } from 'three/src/materials/ShaderMaterial'; import { WebGLRenderer } from 'three/src/renderers/WebGLRenderer'; import { Scene } from 'three/src/scenes/Scene'; import { Camera } from 'three/src/cameras/Camera'; import { BufferGeometry } from 'three/src/core/BufferGeometry'; import { Geometry } from 'three/src/core/Geometry'; import { Group } from 'three/src/objects/Group'; import { Object3D } from 'three/src/core/Object3D'; export declare function TextureMapParamConfig(Base: TBase): { new (...args: any[]): { color: import("../../utils/params/ParamsConfig").ParamTemplate; stepSize: import("../../utils/params/ParamsConfig").ParamTemplate; density: import("../../utils/params/ParamsConfig").ParamTemplate; shadowDensity: import("../../utils/params/ParamsConfig").ParamTemplate; lightDir: import("../../utils/params/ParamsConfig").ParamTemplate; }; } & TBase; declare class VolumeMaterial extends ShaderMaterial { } declare const TextureMapParamsConfig_base: { new (...args: any[]): { color: import("../../utils/params/ParamsConfig").ParamTemplate; stepSize: import("../../utils/params/ParamsConfig").ParamTemplate; density: import("../../utils/params/ParamsConfig").ParamTemplate; shadowDensity: import("../../utils/params/ParamsConfig").ParamTemplate; lightDir: import("../../utils/params/ParamsConfig").ParamTemplate; }; } & typeof NodeParamsConfig; declare class TextureMapParamsConfig extends TextureMapParamsConfig_base { } declare abstract class VolumeMatNode extends TypedMatNode { } export declare class VolumeController { private node; constructor(node: VolumeMatNode); private static _object_bbox; static render_hook(renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry | Geometry, material: Material, group: Group | null, object: Object3D): void; update_uniforms_from_params(): void; } export {};