/** * Creates a Mesh Standard Material, which can be extended with GL nodes. * * @remarks * This node can create children, which will be GL nodes. The GLSL code generated by the nodes will extend the Material. This is experimental. * */ import { TypedBuilderMatNode } from './_BaseBuilder'; import { ShaderAssemblerVolume } from '../gl/code/assemblers/materials/Volume'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { AssemblerName } from '../../poly/registers/assemblers/_BaseRegister'; declare class VolumeMatParamsConfig extends NodeParamsConfig { color: import("../utils/params/ParamsConfig").ParamTemplate; stepSize: import("../utils/params/ParamsConfig").ParamTemplate; density: import("../utils/params/ParamsConfig").ParamTemplate; shadowDensity: import("../utils/params/ParamsConfig").ParamTemplate; lightDir: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class VolumeBuilderMatNode extends TypedBuilderMatNode { params_config: VolumeMatParamsConfig; static type(): string; usedAssembler(): Readonly; protected _create_assembler_controller(): import("../gl/code/Controller").GlAssemblerController | undefined; private _volume_controller; initializeNode(): void; cook(): Promise; } export {};