/** * Creates a Mesh Lambert Material, which can be extended with GL nodes. * * @remarks * This node can create children, which will be GL nodes. The GLSL code generated by the nodes will extend the Material. * */ import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { DepthController } from './utils/DepthController'; import { TextureMapController } from './utils/TextureMapController'; import { TextureAlphaMapController } from './utils/TextureAlphaMapController'; import { TypedBuilderMatNode } from './_BaseBuilder'; import { ShaderAssemblerLambert } from '../gl/code/assemblers/materials/Lambert'; import { AssemblerName } from '../../poly/registers/assemblers/_BaseRegister'; declare const MeshLambertMatParamsConfig_base: { new (...args: any[]): { useAlphaMap: import("../utils/params/ParamsConfig").ParamTemplate; alphaMap: import("../utils/params/ParamsConfig").ParamTemplate; }; } & { new (...args: any[]): { useMap: import("../utils/params/ParamsConfig").ParamTemplate; map: import("../utils/params/ParamsConfig").ParamTemplate; }; } & { new (...args: any[]): { skinning: import("../utils/params/ParamsConfig").ParamTemplate; }; } & { new (...args: any[]): { depthWrite: import("../utils/params/ParamsConfig").ParamTemplate; depthTest: import("../utils/params/ParamsConfig").ParamTemplate; }; } & { new (...args: any[]): { doubleSided: import("../utils/params/ParamsConfig").ParamTemplate; front: import("../utils/params/ParamsConfig").ParamTemplate; }; } & { new (...args: any[]): { transparent: import("../utils/params/ParamsConfig").ParamTemplate; opacity: import("../utils/params/ParamsConfig").ParamTemplate; alphaTest: import("../utils/params/ParamsConfig").ParamTemplate; useFog: import("../utils/params/ParamsConfig").ParamTemplate; }; } & typeof NodeParamsConfig; declare class MeshLambertMatParamsConfig extends MeshLambertMatParamsConfig_base { } export declare class MeshLambertBuilderMatNode extends TypedBuilderMatNode { params_config: MeshLambertMatParamsConfig; static type(): string; usedAssembler(): Readonly; protected _create_assembler_controller(): import("../gl/code/Controller").GlAssemblerController | undefined; readonly texture_map_controller: TextureMapController; readonly texture_alpha_map_controller: TextureAlphaMapController; readonly depth_controller: DepthController; initializeNode(): void; cook(): Promise; } export {};