/** * Creates a Mesh Lambert Material * * @remarks * This material needs lights to be visible. While not as photorealistic as the MeshStandardMaterial, it is very cheap to process. * */ import { MeshLambertMaterial } from 'three/src/materials/MeshLambertMaterial'; import { TypedMatNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { DepthController } from './utils/DepthController'; import { TextureMapController } from './utils/TextureMapController'; import { TextureAlphaMapController } from './utils/TextureAlphaMapController'; declare const MeshLambertMatParamsConfig_base: { new (...args: any[]): { useAlphaMap: import("../utils/params/ParamsConfig").ParamTemplate; alphaMap: import("../utils/params/ParamsConfig").ParamTemplate; }; } & { new (...args: any[]): { useMap: import("../utils/params/ParamsConfig").ParamTemplate; map: import("../utils/params/ParamsConfig").ParamTemplate; }; } & { new (...args: any[]): { skinning: import("../utils/params/ParamsConfig").ParamTemplate; }; } & { new (...args: any[]): { depthWrite: import("../utils/params/ParamsConfig").ParamTemplate; depthTest: import("../utils/params/ParamsConfig").ParamTemplate; }; } & { new (...args: any[]): { doubleSided: import("../utils/params/ParamsConfig").ParamTemplate; front: import("../utils/params/ParamsConfig").ParamTemplate; }; } & { new (...args: any[]): { color: import("../utils/params/ParamsConfig").ParamTemplate; useVertexColors: import("../utils/params/ParamsConfig").ParamTemplate; transparent: import("../utils/params/ParamsConfig").ParamTemplate; opacity: import("../utils/params/ParamsConfig").ParamTemplate; alphaTest: import("../utils/params/ParamsConfig").ParamTemplate; useFog: import("../utils/params/ParamsConfig").ParamTemplate; }; } & typeof NodeParamsConfig; declare class MeshLambertMatParamsConfig extends MeshLambertMatParamsConfig_base { } export declare class MeshLambertMatNode extends TypedMatNode { params_config: MeshLambertMatParamsConfig; static type(): string; create_material(): MeshLambertMaterial; readonly texture_map_controller: TextureMapController; readonly texture_alpha_map_controller: TextureAlphaMapController; readonly depth_controller: DepthController; initializeNode(): void; cook(): Promise; } export {};