import { GlobalsGlNode } from '../../Globals'; import { GlConnectionPointType } from '../../../utils/io/connections/Gl'; import { BaseGlNodeType } from '../../_Base'; import { ShadersCollectionController } from '../utils/ShadersCollectionController'; export declare abstract class GlobalsBaseController { private static __next_id; private _id; constructor(); id(): number; handle_globals_node(globals_node: GlobalsGlNode, output_name: string, shaders_collection_controller: ShadersCollectionController): void; abstract read_attribute(node: BaseGlNodeType, gl_type: GlConnectionPointType, attrib_name: string, shaders_collection_controller: ShadersCollectionController): string | undefined; }