import { BaseGlNodeType } from '../../_Base'; import { AttributeGLDefinition } from '../../utils/GLDefinition'; import { GlConnectionPointType } from '../../../utils/io/connections/Gl'; export declare class AttributeConfig { protected _gl_type: GlConnectionPointType; protected _name: string; constructor(_gl_type: GlConnectionPointType, _name: string); create_definition(node: BaseGlNodeType): AttributeGLDefinition; }