import { ShaderMaterial } from 'three/src/materials/ShaderMaterial'; import { ShaderAssemblerMesh } from './_BaseMesh'; export declare class ShaderAssemblerBasic extends ShaderAssemblerMesh { get _template_shader(): { vertexShader: string; fragmentShader: string; uniforms: { [uniform: string]: import("three").IUniform; }; }; create_material(): ShaderMaterial; }