import { BaseNodeGlMathFunctionArg2GlNode } from './_BaseMathFunction'; import { GlConnectionPointType } from '../utils/io/connections/Gl'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; export declare abstract class BaseNodeGlMathFunctionArgBoolean2GlNode extends BaseNodeGlMathFunctionArg2GlNode { initializeNode(): void; protected _expected_input_types(): GlConnectionPointType[]; protected _expected_output_types(): GlConnectionPointType[]; abstract boolean_operation(): string; set_lines(shaders_collection_controller: ShadersCollectionController): void; }