import { TypedNode } from '../_Base'; import { BaseGlShaderAssembler } from './code/assemblers/_Base'; import { AssemblerControllerNode } from './code/Controller'; import { NodeContext } from '../../poly/NodeContext'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ParamConfigsController } from '../utils/code/controllers/ParamConfigsController'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; import { ParamInitValueSerialized } from '../../params/types/ParamInitValueSerialized'; import { GlParamConfig } from './code/utils/ParamConfig'; import { ParamType } from '../../poly/ParamType'; export declare class TypedGlNode extends TypedNode { static nodeContext(): NodeContext; protected _param_configs_controller: ParamConfigsController> | undefined; protected _assembler: BaseGlShaderAssembler | undefined; initializeBaseNode(): void; cook(): void; protected _set_mat_to_recompile(): void; get material_node(): AssemblerControllerNode | undefined; gl_var_name(name: string): string; variable_for_input(name: string): string; set_lines(shaders_collection_controller: ShadersCollectionController): void; reset_code(): void; set_param_configs(): void; param_configs(): readonly GlParamConfig[] | undefined; param_default_value(name: string): ParamInitValueSerialized; } export declare type BaseGlNodeType = TypedGlNode; export declare class BaseGlNodeClass extends TypedGlNode { } declare class ParamlessParamsConfig extends NodeParamsConfig { } export declare class ParamlessTypedGlNode extends TypedGlNode { params_config: ParamlessParamsConfig; } export {};