import { TypedGlNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { GlConnectionPointType } from '../utils/io/connections/Gl'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; declare class VaryingWriteGlParamsConfig extends NodeParamsConfig { name: import("../utils/params/ParamsConfig").ParamTemplate; type: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class VaryingWriteGlNode extends TypedGlNode { params_config: VaryingWriteGlParamsConfig; static type(): Readonly<'varyingWrite'>; static readonly INPUT_NAME = "vertex"; private _on_create_set_name_if_none_bound; initializeNode(): void; get input_name(): string; set_lines(shaders_collection_controller: ShadersCollectionController): void; get attribute_name(): string; gl_type(): GlConnectionPointType | undefined; set_gl_type(type: GlConnectionPointType): void; private _on_create_set_name_if_none; } export {};