import { TypedGlNode } from './_Base'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; import { ParamType } from '../../poly/ParamType'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class TextureParamsConfig extends NodeParamsConfig { paramName: import("../utils/params/ParamsConfig").ParamTemplate; defaultValue: import("../utils/params/ParamsConfig").ParamTemplate; uv: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class TextureGlNode extends TypedGlNode { params_config: TextureParamsConfig; static type(): Readonly<'texture'>; static readonly OUTPUT_NAME = "rgba"; initializeNode(): void; set_lines(shaders_collection_controller: ShadersCollectionController): void; set_param_configs(): void; private _uniform_name; } export {};