/** * Allows to create a uniform which can be modified from the material params panel * * */ import { TypedGlNode } from './_Base'; import { GlConnectionPointType } from '../utils/io/connections/Gl'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ParamType } from '../../poly/ParamType'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; declare class ParamGlParamsConfig extends NodeParamsConfig { name: import("../utils/params/ParamsConfig").ParamTemplate; type: import("../utils/params/ParamsConfig").ParamTemplate; as_color: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class ParamGlNode extends TypedGlNode { params_config: ParamGlParamsConfig; static type(): Readonly<'param'>; protected _allow_inputs_created_from_params: boolean; private _on_create_set_name_if_none_bound; initializeNode(): void; set_lines(shaders_collection_controller: ShadersCollectionController): void; set_param_configs(): void; uniform_name(): string; set_gl_type(type: GlConnectionPointType): void; private _on_create_set_name_if_none; } export {};