import { BaseNodeGlMathFunctionArg1GlNode } from './_BaseMathFunction'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; export declare class NegateGlNode extends BaseNodeGlMathFunctionArg1GlNode { static type(): string; initializeNode(): void; protected _gl_input_name(index: number): string; set_lines(shaders_collection_controller: ShadersCollectionController): void; }