/** * Creates a constant * * */ import { TypedGlNode } from './_Base'; import { GlConnectionPointType } from '../utils/io/connections/Gl'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; declare class ConstantGlParamsConfig extends NodeParamsConfig { type: import("../utils/params/ParamsConfig").ParamTemplate; bool: import("../utils/params/ParamsConfig").ParamTemplate; int: import("../utils/params/ParamsConfig").ParamTemplate; float: import("../utils/params/ParamsConfig").ParamTemplate; vec2: import("../utils/params/ParamsConfig").ParamTemplate; vec3: import("../utils/params/ParamsConfig").ParamTemplate; vec4: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class ConstantGlNode extends TypedGlNode { params_config: ConstantGlParamsConfig; static type(): string; static readonly OUTPUT_NAME = "val"; private _params_by_type; protected _allow_inputs_created_from_params: boolean; initializeNode(): void; set_lines(shaders_collection_controller: ShadersCollectionController): void; private get _current_connection_type(); private get _current_param(); private get _current_var_name(); set_gl_type(type: GlConnectionPointType): void; } export {};