import { TypedNode } from '../_Base'; import { NodeContext } from '../../poly/NodeContext'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { EventContext } from '../../scene/utils/events/_BaseEventsController'; import { BaseEventConnectionPoint } from '../utils/io/connections/Event'; declare type DispatchHook = (event_context: EventContext) => void; export declare class TypedEventNode extends TypedNode { static nodeContext(): NodeContext; initializeBaseNode(): void; private _cook_without_inputs_bound; _cook_without_inputs(): void; cook(): void; process_event_via_connection_point(event_context: EventContext, connection_point: BaseEventConnectionPoint): void; process_event(event_context: EventContext): void; protected dispatch_event_to_output(output_name: string, event_context: EventContext): Promise; private _on_dispatch_hooks_by_output_name; onDispatch(output_name: string, callback: DispatchHook): void; private run_on_dispatch_hook; } export declare type BaseEventNodeType = TypedEventNode; export declare class BaseEventNodeClass extends TypedEventNode { } export {};