import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { TypedEventNode } from './_Base'; import { EventContext } from '../../scene/utils/events/_BaseEventsController'; import { ParamType } from '../../poly/ParamType'; declare class SetParamParamsConfig extends NodeParamsConfig { /** @param the parameter to update */ param: import("../utils/params/ParamsConfig").ParamTemplate; /** @param type of the parameter to update */ type: import("../utils/params/ParamsConfig").ParamTemplate; /** @param for a boolean parameter, sets to toggle its value */ toggle: import("../utils/params/ParamsConfig").ParamTemplate; /** @param if toggle is set to off, this will set the value of the parameter */ boolean: import("../utils/params/ParamsConfig").ParamTemplate; /** @param param value for a float parameter */ number: import("../utils/params/ParamsConfig").ParamTemplate; /** @param param value for a vector2 parameter */ vector2: import("../utils/params/ParamsConfig").ParamTemplate; /** @param param value for a vector3 parameter */ vector3: import("../utils/params/ParamsConfig").ParamTemplate; /** @param param value for a vector4 parameter */ vector4: import("../utils/params/ParamsConfig").ParamTemplate; /** @param if on, the value will be incremented by the value, as opposed to be set to the value */ increment: import("../utils/params/ParamsConfig").ParamTemplate; /** @param param value for a string parameter */ string: import("../utils/params/ParamsConfig").ParamTemplate; /** @param execute button to test the node */ execute: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class SetParamEventNode extends TypedEventNode { params_config: SetParamParamsConfig; static type(): string; initializeNode(): void; process_event(event_context: EventContext): Promise; private _tmp_vector2; private _tmp_vector3; private _tmp_vector4; private _tmp_array2; private _tmp_array3; private _tmp_array4; private _new_param_value; static PARAM_CALLBACK_execute(node: SetParamEventNode): void; private _compute_params_if_dirty; } export {};