/** * Sets a limit to how many events can be processed. * * */ import { TypedEventNode } from './_Base'; import { EventContext } from '../../scene/utils/events/_BaseEventsController'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class LimitEventParamsConfig extends NodeParamsConfig { /** @param max number of events that can be processed */ maxCount: import("../utils/params/ParamsConfig").ParamTemplate; /** @param resets the count */ reset: import("../utils/params/ParamsConfig").ParamTemplate; } export declare class LimitEventNode extends TypedEventNode { params_config: LimitEventParamsConfig; static type(): string; private _process_count; private _last_dispatched; initializeNode(): void; process_event(event_context: EventContext): void; private process_event_trigger; private process_event_reset; static PARAM_CALLBACK_reset(node: LimitEventNode): void; } export {};