import { Vector2 } from 'three/src/math/Vector2'; import { BufferGeometry } from 'three/src/core/BufferGeometry'; export declare class CoreGeometryUtilCircle { static positions(radius: number, segments_count: number, arc_angle?: number): Vector2[]; static create(radius: number, segments_count: number, arc_angle?: number): BufferGeometry; }