Unwraps UVs of each input geometries one by one


## Description


This node can use 2 methods to unwrap UVs:

- potpack: this uses a very basic unwrap algorithm, and works much better preceded with a sop/Face node that will make every face separate from its neighbours
- xatlast: this gives better results on light geometries, but can run for a very long time on larger models.


## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>method</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>method</td>
</tr>
<tr>
	<td>uv</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>attribute to unwrap</td>
</tr>
<tr>
	<td>resolution</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>target texture resolution</td>
</tr>
<tr>
	<td>padding</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>padding</td>
</tr>
</table>