Layout UVs of multiple objects so that they have no overlap


## Description


This node can be very useful to prepare geometries to use a lightmap in their materials. A typical setup would be:

input geometry -> sop/Face -> sop/UvUnwrap -> sop/UvLayout



## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>res</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>expected map resolution</td>
</tr>
<tr>
	<td>padding</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>padding between uv islands, in pixels</td>
</tr>
<tr>
	<td>uv</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>uv attribute to layout</td>
</tr>
<tr>
	<td>uv2</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>new uv attribute that will be set or created</td>
</tr>
</table>