Transform input geometries or objects.




## Description
no description
## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>applyOn</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>sets if this node should transform objects or geometries</td>
</tr>
<tr>
	<td>group</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>group to assign the material to</td>
</tr>
<tr>
	<td>objectMode</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>if applyOn is set to object, the transform can then be applied in 2 different ways on those objects. Either the .position, .rotation and .scale attributes are set, or the matrix is set directly.</td>
</tr>
<tr>
	<td>objectTransformSpace</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>defines how the objects are transformed</td>
</tr>
<tr>
	<td>pointGroup</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>group to assign the material to</td>
</tr>
<tr>
	<td>rotationOrder</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>rotation order</td>
</tr>
<tr>
	<td>t</td>
	<td><div class='bg-blue-800 px-2 py-px text-white rounded-sm'>vector3</div></td>
	<td>translate</td>
</tr>
<tr>
	<td>r</td>
	<td><div class='bg-blue-800 px-2 py-px text-white rounded-sm'>vector3</div></td>
	<td>rotation</td>
</tr>
<tr>
	<td>s</td>
	<td><div class='bg-blue-800 px-2 py-px text-white rounded-sm'>vector3</div></td>
	<td>scale</td>
</tr>
<tr>
	<td>scale</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>scale (as a float)</td>
</tr>
<tr>
	<td>pivot</td>
	<td><div class='bg-blue-800 px-2 py-px text-white rounded-sm'>vector3</div></td>
	<td>pivot</td>
</tr>
</table>