Creates a point light.


## Description

This is very similar to the [object level PointLight](https://polygonjs.com/docs/nodes/obj/PointLight), but can be more useful if you want to instanciate it or process it using other SOP nodes.


## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>color</td>
	<td><div class='bg-lime-800 px-2 py-px text-white rounded-sm'>color</div></td>
	<td>light color</td>
</tr>
<tr>
	<td>intensity</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>light intensity</td>
</tr>
<tr>
	<td>decay</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>light decay</td>
</tr>
<tr>
	<td>distance</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>light distance</td>
</tr>
<tr>
	<td>showHelper</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle to show helper</td>
</tr>
<tr>
	<td>helperSize</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>helper size</td>
</tr>
<tr>
	<td>name</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>light name</td>
</tr>
<tr>
	<td>castShadow</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle to cast shadows</td>
</tr>
<tr>
	<td>shadowAutoUpdate</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle off if the shadows do not need to be regenerated</td>
</tr>
<tr>
	<td>shadowUpdateOnNextRender</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>press button to update the shadows on next render</td>
</tr>
<tr>
	<td>shadowRes</td>
	<td><div class='bg-teal-800 px-2 py-px text-white rounded-sm'>vector2</div></td>
	<td>shadow res</td>
</tr>
<tr>
	<td>shadowBias</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>shadow bias</td>
</tr>
<tr>
	<td>shadowNear</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>shadow camera near</td>
</tr>
<tr>
	<td>shadowFar</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>shadow camera far</td>
</tr>
<tr>
	<td>raymarching</td>
	<td><div class='bg-slate-800 px-2 py-px text-white rounded-sm'>folder</div></td>
	<td>display shadow on a plane behind the light</td>
</tr>
<tr>
	<td>raymarchingPenumbra</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>this affects the shadows cast inside raymarchingBuilder materials</td>
</tr>
<tr>
	<td>raymarchingShadowBiasAngle</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>shadow bias</td>
</tr>
<tr>
	<td>raymarchingShadowBiasDistance</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>shadow bias</td>
</tr>
</table>