Allows to create particle systems that will run on the GPU using gl nodes.


## Description

TBD



## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>group</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>group to assign the material to</td>
</tr>
<tr>
	<td>dataType</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>data type used by the solver</td>
</tr>
<tr>
	<td>preRollFramesCount</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>number of frames to run before scene plays</td>
</tr>
<tr>
	<td>material</td>
	<td><div class='bg-indigo-800 px-2 py-px text-white rounded-sm'>node_path</div></td>
	<td>material used to render the particles</td>
</tr>
</table>