Creates LOD (Level Of Definition)


## Description

This nodes takes 1, 2 or 3 inputs. Depending on the distance to this object the camera is, one of those inputs will be displayed. This allows you to have low resolution objects displayed when the camera is far, and high resolution when the camera is close.

## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>distance0</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>distance when switching between high res and mid res (first input and second input)</td>
</tr>
<tr>
	<td>distance1</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>distance when switching between mid res and low res (second input and third input)</td>
</tr>
<tr>
	<td>hysteresis</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>Threshold used to avoid flickering at LOD boundaries, as a fraction of distance</td>
</tr>
<tr>
	<td>autoUpdate</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>sets if the switch is done automatically</td>
</tr>
<tr>
	<td>update</td>
	<td><div class='bg-cyan-800 px-2 py-px text-white rounded-sm'>button</div></td>
	<td>updates which object is displayed manually</td>
</tr>
<tr>
	<td>camera</td>
	<td><div class='bg-indigo-800 px-2 py-px text-white rounded-sm'>node_path</div></td>
	<td>sets which camera will be used when the switch is to be done manually</td>
</tr>
</table>