Creates CSS3DObjects.


## Description

This is very useful to create 2D html labels that would be positioned at specific points in the 3D world.
Note that the camera must be configured to use a CSS2DRenderer to display them



## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>copyAttributes</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggles on if attributes are copied from the geometry to the html element</td>
</tr>
<tr>
	<td>attributesToCopy</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>names of the attributes that are copied from the geometry to the html element</td>
</tr>
<tr>
	<td>scale</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>HTML elements may appear to large at first, so this gives you a quick way to scale them down</td>
</tr>
<tr>
	<td>overrideId</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>defines if the vertex id attribute is used to create the html id attribute</td>
</tr>
<tr>
	<td>id</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>value of the html element id attribute</td>
</tr>
<tr>
	<td>overrideClassName</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>defines if the vertex class attribute is used to create the html class</td>
</tr>
<tr>
	<td>className</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>value of the html class</td>
</tr>
<tr>
	<td>overrideHTML</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>defines if the vertex html attribute is used to create the html content</td>
</tr>
<tr>
	<td>html</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>value of the html content</td>
</tr>
</table>