Reads a texture and assigns a value to an attribute.


## Description

This can be useful for heightmaps for instance.


## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>texture</td>
	<td><div class='bg-indigo-800 px-2 py-px text-white rounded-sm'>node_path</div></td>
	<td>texture node</td>
</tr>
<tr>
	<td>uvAttrib</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>uv attribute</td>
</tr>
<tr>
	<td>attrib</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>attribute to set the value to</td>
</tr>
<tr>
	<td>attribSize</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>target attribute size</td>
</tr>
<tr>
	<td>add</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>value to add to the attribute</td>
</tr>
<tr>
	<td>mult</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>value to multiply the attribute with</td>
</tr>
</table>