Adds god rays from a source object.



## Description
no description
## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>objectMask</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>objects to emit godrays from. Note that while the mask can resolve multiple objects, only the first mesh or points will be used</td>
</tr>
<tr>
	<td>samples</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>samples</td>
</tr>
<tr>
	<td>density</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>density</td>
</tr>
<tr>
	<td>decay</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>decay</td>
</tr>
<tr>
	<td>weight</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>weight</td>
</tr>
<tr>
	<td>exposure</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>exposure</td>
</tr>
<tr>
	<td>blur</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>blur</td>
</tr>
<tr>
	<td>kernelSize</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>kernel size</td>
</tr>
<tr>
	<td>resolutionScale</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>resolutionScale</td>
</tr>
<tr>
	<td>opacity</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>effect opacity</td>
</tr>
<tr>
	<td>blendFunction</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>render mode</td>
</tr>
</table>