Adds an Unreal Bloom effect.



## Description
no description
## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>useObjectMask</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>defines if this node applies a bloom to the whole scene or just a selection. Note that for now, it is necessary to reload your scene when toggling this parameter</td>
</tr>
<tr>
	<td>objectsMask</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>object mask of the objects that will be used for the bloom</td>
</tr>
<tr>
	<td>refreshObjects</td>
	<td><div class='bg-cyan-800 px-2 py-px text-white rounded-sm'>button</div></td>
	<td>updates the cached objects found by objectMask</td>
</tr>
<tr>
	<td>strength</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>effect strength</td>
</tr>
<tr>
	<td>threshold</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>effect threshold</td>
</tr>
<tr>
	<td>scale</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>effect scale</td>
</tr>
<tr>
	<td>luminanceSmoothing</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>effect luminance Smoothing</td>
</tr>
<tr>
	<td>resolutionScale</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>resolutionScale</td>
</tr>
<tr>
	<td>opacity</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>opacity</td>
</tr>
<tr>
	<td>blendFunction</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>render mode</td>
</tr>
</table>