Creates a THREE.Scene.


## Description

By default, all objects created will be added under the same master scene. This is enough in most cases, but there might be times where you want to use a custom one. For instance:

- you would like to change the background color or the environment.
- you would like to have a fog.
- You may also use multiple scenes, if you want to switch from one to the other.

For those situtation, you can parent the objects under a scene node, and set your camera scene parameter to point to it. The camera will then render this scene instead of the master one.



## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>autoUpdate</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>autoUpdate</td>
</tr>
<tr>
	<td>backgroundMode</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>set background mode (none, color or texture). Note that in order to have a transparent background, you also need to set the renderer's alpha to true. In order to do so, you may need to create a rop/WebGLRenderer node, set it alpha parameter, and assign the node to your camera.</td>
</tr>
<tr>
	<td>bgColor</td>
	<td><div class='bg-lime-800 px-2 py-px text-white rounded-sm'>color</div></td>
	<td>background color</td>
</tr>
<tr>
	<td>bgTexture</td>
	<td><div class='bg-indigo-800 px-2 py-px text-white rounded-sm'>node_path</div></td>
	<td>background texture</td>
</tr>
<tr>
	<td>bgBlur</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>background blur</td>
</tr>
<tr>
	<td>bgIntensity</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>background intensity</td>
</tr>
<tr>
	<td>useEnvironment</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle on to use an environment map</td>
</tr>
<tr>
	<td>environment</td>
	<td><div class='bg-indigo-800 px-2 py-px text-white rounded-sm'>node_path</div></td>
	<td>environment map</td>
</tr>
<tr>
	<td>environmentIntensity</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>environment map intensity</td>
</tr>
<tr>
	<td>environmentRotation</td>
	<td><div class='bg-blue-800 px-2 py-px text-white rounded-sm'>vector3</div></td>
	<td>environment map rotation</td>
</tr>
<tr>
	<td>useFog</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle on to use fog</td>
</tr>
<tr>
	<td>fogType</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>fog type</td>
</tr>
<tr>
	<td>fogColor</td>
	<td><div class='bg-lime-800 px-2 py-px text-white rounded-sm'>color</div></td>
	<td>fog color</td>
</tr>
<tr>
	<td>fogNear</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>fog near</td>
</tr>
<tr>
	<td>fogFar</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>fog far</td>
</tr>
<tr>
	<td>fogDensity</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>fog density</td>
</tr>
<tr>
	<td>useOverrideMaterial</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle on to override all materials</td>
</tr>
<tr>
	<td>overrideMaterial</td>
	<td><div class='bg-indigo-800 px-2 py-px text-white rounded-sm'>node_path</div></td>
	<td>material</td>
</tr>
</table>