Can be triggered when nodes have cooked or to cook specific nodes.



## Description
no description
## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>mask</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>mask to select which nodes this will cook or listen to</td>
</tr>
<tr>
	<td>force</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>forces cook of nodes mentioned in the mask param</td>
</tr>
<tr>
	<td>cookMode</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>defines if the nodes should cook one after the other or in parallel</td>
</tr>
<tr>
	<td>batchSize</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>batch size</td>
</tr>
<tr>
	<td>registerOnlyFirstCooks</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>if on, we only trigger the first time a specific node has cooked. If false, we register every time a node cooks</td>
</tr>
<tr>
	<td>updateResolve</td>
	<td><div class='bg-cyan-800 px-2 py-px text-white rounded-sm'>button</div></td>
	<td>updates the list of nodes from the mask parameter. This can be useful if nodes are added or removed from the scene</td>
</tr>
<tr>
	<td>printResolve</td>
	<td><div class='bg-cyan-800 px-2 py-px text-white rounded-sm'>button</div></td>
	<td>prints the list of nodes the mask resolves to to the console. Useful for debugging</td>
</tr>
</table>