Creates an SDF texture which can be used inside the [mat/raymarchingBuilder](/doc/nodes/mat/raymarchingBuilder)



## Description
no description
## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>geometry</td>
	<td><div class='bg-indigo-800 px-2 py-px text-white rounded-sm'>node_path</div></td>
	<td>which SOP node to import from</td>
</tr>
<tr>
	<td>voxelSize</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>voxelSize</td>
</tr>
<tr>
	<td>padding</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>padding</td>
</tr>
<tr>
	<td>resolution</td>
	<td><div class='bg-blue-800 px-2 py-px text-white rounded-sm'>vector3</div></td>
	<td>resolution</td>
</tr>
<tr>
	<td>boundMin</td>
	<td><div class='bg-blue-800 px-2 py-px text-white rounded-sm'>vector3</div></td>
	<td>boundMin</td>
</tr>
<tr>
	<td>boundMax</td>
	<td><div class='bg-blue-800 px-2 py-px text-white rounded-sm'>vector3</div></td>
	<td>boundMax</td>
</tr>
</table>