Creates a texture from a render


## Description

This node can be useful when you want to use what a camera sees as a texture.


## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>cameraPath</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>path to the main camera object that will be used when the scene loads outside of the editor</td>
</tr>
<tr>
	<td>transparentBackground</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>transparent background</td>
</tr>
<tr>
	<td>backgroundColor</td>
	<td><div class='bg-lime-800 px-2 py-px text-white rounded-sm'>color</div></td>
	<td>bg Color</td>
</tr>
<tr>
	<td>useRendererRes</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>use same resolution as renderer</td>
</tr>
<tr>
	<td>resolution</td>
	<td><div class='bg-teal-800 px-2 py-px text-white rounded-sm'>vector2</div></td>
	<td>render resolution</td>
</tr>
<tr>
	<td>useDataTexture</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>use a data texture instead of a render target, which can be useful when using that texture as and envMap</td>
</tr>
<tr>
	<td>autoRender</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>autoRender</td>
</tr>
<tr>
	<td>render</td>
	<td><div class='bg-cyan-800 px-2 py-px text-white rounded-sm'>button</div></td>
	<td>render button</td>
</tr>
<tr>
	<td>tcolorSpace</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle on to allow updating the texture encoding</td>
</tr>
<tr>
	<td>colorSpace</td>
	<td><div class='bg-purple-800 px-2 py-px text-white rounded-sm'>string</div></td>
	<td>sets the texture encoding</td>
</tr>
<tr>
	<td>tmapping</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle on to allow updating the texture mapping</td>
</tr>
<tr>
	<td>mapping</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>sets the texture mapping</td>
</tr>
<tr>
	<td>twrap</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle on to allow updating the texture wrap</td>
</tr>
<tr>
	<td>wrapS</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>sets the texture wrapS</td>
</tr>
<tr>
	<td>wrapT</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>sets the texture wrapT</td>
</tr>
<tr>
	<td>tminFilter</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle on to allow updating the texture min filter</td>
</tr>
<tr>
	<td>minFilter</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>sets the texture min filter</td>
</tr>
<tr>
	<td>tmagFilter</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle on to allow updating the texture mag filter</td>
</tr>
<tr>
	<td>magFilter</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>sets the texture mag filter</td>
</tr>
<tr>
	<td>tanisotropy</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle on to allow updating the texture anisotropy</td>
</tr>
<tr>
	<td>useRendererMaxAnisotropy</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>sets the anisotropy from the max value allowed by the renderer</td>
</tr>
<tr>
	<td>anisotropy</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>sets the anisotropy manually</td>
</tr>
<tr>
	<td>tflipY</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>Toggle on to update the flipY</td>
</tr>
<tr>
	<td>flipY</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>sets the flipY</td>
</tr>
<tr>
	<td>ttransform</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle on to update the texture transform</td>
</tr>
<tr>
	<td>offset</td>
	<td><div class='bg-teal-800 px-2 py-px text-white rounded-sm'>vector2</div></td>
	<td>updates the texture offset</td>
</tr>
<tr>
	<td>repeat</td>
	<td><div class='bg-teal-800 px-2 py-px text-white rounded-sm'>vector2</div></td>
	<td>updates the texture repeat</td>
</tr>
<tr>
	<td>rotation</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>updates the texture rotation</td>
</tr>
<tr>
	<td>center</td>
	<td><div class='bg-teal-800 px-2 py-px text-white rounded-sm'>vector2</div></td>
	<td>updates the texture center</td>
</tr>
<tr>
	<td>tadvanced</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle on to display advanced parameters</td>
</tr>
<tr>
	<td>tformat</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle on to allow overriding the texture format</td>
</tr>
<tr>
	<td>format</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>sets the texture format</td>
</tr>
<tr>
	<td>ttype</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>toggle on to allow overriding the texture type</td>
</tr>
<tr>
	<td>type</td>
	<td><div class='bg-orange-800 px-2 py-px text-white rounded-sm'>integer</div></td>
	<td>sets the texture ty[e]</td>
</tr>
</table>