Generates a texture from audio analyse nodes, such as [FFT](/docs/nodes/audio/FFT), [Meter](/docs/nodes/audio/meter) and [Waveform](/docs/nodes/audio/waveform).



## Description
no description
## Parameters

<table>
<thead>
	<tr>
		<th>Name</th>
		<th>Type</th>
		<th>Description</th>
	</tr>
</thead>
<tr>
	<td>activeR</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>if off, the texture will not be updated</td>
</tr>
<tr>
	<td>audioNodeR</td>
	<td><div class='bg-indigo-800 px-2 py-px text-white rounded-sm'>node_path</div></td>
	<td>audio node to read data from, into the RED channel</td>
</tr>
<tr>
	<td>rangeR</td>
	<td><div class='bg-teal-800 px-2 py-px text-white rounded-sm'>vector2</div></td>
	<td>decibel range</td>
</tr>
<tr>
	<td>speedMultR</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>speed mult</td>
</tr>
<tr>
	<td>activeG</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>if off, the texture will not be updated</td>
</tr>
<tr>
	<td>audioNodeG</td>
	<td><div class='bg-indigo-800 px-2 py-px text-white rounded-sm'>node_path</div></td>
	<td>audio node to read data from, into the GREEN channel</td>
</tr>
<tr>
	<td>rangeG</td>
	<td><div class='bg-teal-800 px-2 py-px text-white rounded-sm'>vector2</div></td>
	<td>decibel range</td>
</tr>
<tr>
	<td>speedMultG</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>speed mult</td>
</tr>
<tr>
	<td>activeB</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>if off, the texture will not be updated</td>
</tr>
<tr>
	<td>audioNodeB</td>
	<td><div class='bg-indigo-800 px-2 py-px text-white rounded-sm'>node_path</div></td>
	<td>audio node to read data from, into the BLUE channel</td>
</tr>
<tr>
	<td>rangeB</td>
	<td><div class='bg-teal-800 px-2 py-px text-white rounded-sm'>vector2</div></td>
	<td>decibel range</td>
</tr>
<tr>
	<td>speedMultB</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>speed mult</td>
</tr>
<tr>
	<td>activeA</td>
	<td><div class='bg-emerald-800 px-2 py-px text-white rounded-sm'>boolean</div></td>
	<td>if off, the texture will not be updated</td>
</tr>
<tr>
	<td>audioNodeA</td>
	<td><div class='bg-indigo-800 px-2 py-px text-white rounded-sm'>node_path</div></td>
	<td>audio node to read data from, into the ALPHA channel</td>
</tr>
<tr>
	<td>rangeA</td>
	<td><div class='bg-teal-800 px-2 py-px text-white rounded-sm'>vector2</div></td>
	<td>decibel range</td>
</tr>
<tr>
	<td>speedMultA</td>
	<td><div class='bg-yellow-800 px-2 py-px text-white rounded-sm'>float</div></td>
	<td>speed mult</td>
</tr>
</table>