local result        = {}
local matchId       = ARGV[1]
local playerId      = ARGV[2]

redis.call("HSET", "BATTLES:MATCH:{" .. matchId .. "}", "STATE", 9)         --end game state
redis.call("HSET", "BATTLES:MATCH:{" .. matchId .. "}:".. playerId,"FORFEIT", 1) -- yes forfeit
redis.call("HSET", "BATTLES:MATCH:{" .. matchId .. "}", "REMATCH_ALLOWED", 0)