export namespace standardMaterialParameterTypes { let depthTest: string; let depthFunc: string; let depthWrite: string; let depthBias: string; let slopeDepthBias: string; let cull: string; let blendType: string; let useFog: string; let useLighting: string; let useSkybox: string; let useTonemap: string; let envAtlas: string; let twoSidedLighting: string; let shadowCatcher: string; let iridescenceThicknessTint: string; let iridescenceThicknessMin: string; let iridescenceThicknessMax: string; let iridescenceRefractionIndex: string; let attenuation: string; let attenuationDistance: string; let useDynamicRefraction: string; let sphereMap: string; let cubeMap: string; let cubeMapProjection: string; let cubeMapProjectionBox: string; let useIridescence: string; let iridescence: string; let iridescenceTint: string; let refractionIndex: string; let dispersion: string; let thickness: string; let thicknessTint: string; let opacityFadesSpecular: string; let opacityDither: string; let opacityShadowDither: string; let reflectivity: string; let refraction: string; let refractionTint: string; let heightMapFactor: string; let alphaToCoverage: string; let alphaTest: string; let alphaFade: string; let opacity: string; let normalDetailMapBumpiness: string; let bumpiness: string; let emissiveIntensity: string; let fresnelModel: string; let emissive: string; let sheenGloss: string; let sheenGlossInvert: string; let useSheen: string; let sheen: string; let clearCoatBumpiness: string; let clearCoatGloss: string; let clearCoatGlossInvert: string; let clearCoat: string; let shininess: string; let gloss: string; let glossInvert: string; let useMetalnessSpecularColor: string; let anisotropyIntensity: string; let anisotropyRotation: string; let useMetalness: string; let metalness: string; let enableGGXSpecular: string; let metalnessTint: string; let occludeSpecular: string; let specularityFactor: string; let specularityFactorTint: string; let diffuseDetailMode: string; let specular: string; let specularTint: string; let aoDetailMode: string; let aoIntensity: string; let diffuse: string; let name: string; let chunks: string; let mappingFormat: string; let _engine: string; let ambient: string; } export const standardMaterialCubemapParameters: any[]; export const standardMaterialTextureParameters: any[]; export namespace standardMaterialRemovedParameters { let aoMapVertexColor: string; let diffuseMapTint: string; let diffuseMapVertexColor: string; let emissiveMapTint: string; let emissiveMapVertexColor: string; let glossMapVertexColor: string; let metalnessMapVertexColor: string; let opacityMapVertexColor: string; let specularAntialias: string; let specularMapTint: string; let specularMapVertexColor: string; let ambientTint: string; let emissiveTint: string; let diffuseTint: string; let sheenTint: string; let conserveEnergy: string; let useGamma: string; let useGammaTonemap: string; let sheenGlossTint: string; let anisotropy: string; }