declare const _default: "\n attribute vec2 aPosition;\n\n // normalized device coordinates of the light volume bounds: xy = min, zw = max\n uniform vec4 uVolLightRect;\n\n varying vec2 uv0;\n\n void main(void)\n {\n vec2 ndc = mix(uVolLightRect.xy, uVolLightRect.zw, aPosition * 0.5 + 0.5);\n gl_Position = vec4(ndc, 0.0, 1.0);\n uv0 = getImageEffectUV(ndc * 0.5 + 0.5);\n }\n"; export default _default;