/** * A WebGL implementation of the Buffer. * * @ignore */ export class WebglBuffer { bufferId: any; /** @type {Uint8Array|null} */ uploadView: Uint8Array | null; destroy(device: any): void; get initialized(): boolean; loseContext(): void; unlock(device: any, usage: any, target: any, storage: any, byteOffset?: number, byteLength?: number): void; }